![]() ![]() You can't get a Vestal with an abomination, unless it became possible with crimson court that I don't own yet.įor now I went with Houndmaster / Arbalest / Abomination / Highway man. I could even go through champion dungeons in the weald (as everbody knows, the weald is seriously rage inducing on champion difficulty). Originally posted by Nightsail:Vestal / Arbalest / ABM / Man at Armsīoth of these parties are extremely good. Meanwhile, when not transformed, the abomination works well as a stunner and can self heal when not doing that. This makes the abomination great as a high damage AOE character when transformed. The abomination also has a camping skill that self buffs for +25% DMG and his skill rake gives an additional +15% DMG buff when it's used. I recommend the occultist for an abomination group, not only as a healer, but also because, on medium and long quests, he has a +20% DMG buff that he can use for the abomination. The vestal and flagellant are obviously out because both are religious, so that leaves the occultist as a strong healer (with the arballest, plague doctor and antiquarian as possible options for secondary healers). Either the jester or houndmaster would work for this, but the houndmaster might work a little better because his stress heal targets the whole party and he's, IMO, a stronger class overall compared to the jester. Because the abomination also stress out the rest of the party when transforming, it's a good idea to have a stress healer for the rest of the party. ![]() There are three stress healer's available to the abomination: the houndmaster, the jester, and the abomination himself. Remember that religious characters can't team up with the abomination, so crusader won't work in this case. ![]() ![]() Originally posted by Valmar:I agree, I use this when I can, or with other tank (Crusader can also stress relief). ![]()
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![]() If you're facing angled, pushing battleships, you need to do what is called 'kiting' and fire HE back at them while moving away. Don't be afraid to hold your shot until they present the perfect target, because a missed shot will result in your AP hitting angled armor and harmlessly bouncing off. Upper belt on battleships, go for citadels on cruisers. Under 15km, you want to use AP on anything broadside. American cruisers deal 5,000 only, but with better AP penetration. Even Tier X Moskva with 220mm guns deals 5,800 alpha, although her guns are over 10x better in general. German 203mm has an Alpha damage of 5900, meaning with penetrations and citadels they deal the most damage period. You have to float around the area at around 10-12km minimum and extended away as needed. German cruisers are not island waifu ships ( no hugging them), nor are they designed to sit near caps and contest directly like USN and RN ships. So I welcome any tips on the tier 8,9,10. I am trying to get to tier 10 Hindenburg by the wows anniversary as apart of a goal to get to ten tier tens. ![]() I think my main problem is being too agressive on caps. I have noticed that the ap is far more effective than the he is for some reason. ![]() So I am asking today for tips on how to play better as I want achieve a higher damage output. Hi all I am grinding through Hipper and I am noticing get that I can improve some. ![]() |
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